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Original design concepts of the Spirits, then known as "Elements", from .

Original design concepts of the Spirits, then known as "Elements", from Tale Phantasia.

A Spirit (精霊 Seirei?) is a being that represents some primal or divine force in the world. Often, they can be called forth by a summoner, and in this instance, they are referred to as Summon Spirits in localization. They are known as aggregate sentiences (意識集合体 ishiki shuugotai?) in Tales of the Abyss. In Tales of Eternia, Craymels are similar beings, and in Tales of Rebirth, Spirits are replaced with the Sacred Beasts. Tales of Breaker too has its own set of elemental beings also named Sacred Beasts.

Appearance in Original Titles

Tales of Phantasia

In Tales of Phantasia, Spirits are beings comprised of mana, sustained by the Great Tree Yggdrasill. Claus F. Lester researches the art of Summoning, which focuses on using jeweled rings to make pacts with the Spirits in order to summon them, allowing even those without elven blood to use magic. Cress Albane and Mint Adenade seek out Claus for his skill and magic, and much of the beginning of the story is spent on the quest to make a pact with Luna in order to use her power to help defeat Dhaos. A book in Claus's home in Euclid states Spirits are divided into Greater and Lesser Spirits. Claus makes pacts with the Greater Spirits, but there are Lesser Spirits beneath Luna, Aska, and Shadow. Claus not only learns to summon the Spirits of his world Aselia but also to summon the Spirits of Daemonium, a world connected to Aselia.

In Tales of Phantasia: Narikiri Dungeon, most Spirits are fought during the Ordeal of Spirits that the heroes Mel and Dio undergo in order to test their hearts.

The Spirits in the games are as follows:

Tales of Destiny and Tales of Destiny 2

In the original PlayStation version of Tales of Destiny, Spirits capable of being summoned through consumable items termed ancient weapons in their descriptions. In Tales of Destiny 2, they can be summoned in mystic artes by extending certain advanced-tier spells.

The Spirits in these games are as follows:

Tales of Eternia

Main article: Craymel

Tales of Symphonia

Celsius, Luna, and Sylph as they appear in .

Celsius, Luna, and Sylph as they appear in Tales of Symphonia.

In Tales of Symphonia, Summon Spirits are beings supported by mana from the Giant Kharlan Tree. The original legend of the Regeneration states that when the Chosen wakes the goddess Martel, she will have the Summon Spirits to protect the world as well. The Summon Spirits actually do exist. It is the Summon Spirits with whom the hero Mithos Yggdrasill made pacts that hold the two worlds of Sylvarant and Tethe'alla apart. His pact with Origin forged the Eternal Sword, which gave him the power to split the worlds in the first place. Sheena Fujibayashi, a summoner from Mizuho, begins to annul these pacts to at first separate the worlds so that they would not vie for the same mana any longer, as it is the seals of the Summon Spirits which created the connection in the first place. She offers her own pacts in their place to do so.

Undine, Aska, and Origin as they appear in .

Undine, Aska, and Origin as they appear in Tales of Symphonia.

As the party starts severing the mana links, however, the Great Seed, which was protected by the seals, weakened and began to draw mana into itself, going out of control and rampaging across Sylvarant. This is because uniting the two worlds is the Great Seed in the center, which was drawn upon equally by both worlds and maintaining balance. With the disruption of the process, the Seed goes out of control, and only a blast of mana from the Tethe'allan Spirits, as the Seed was infused with only the Sylvaranti Spirits' mana, calms it. In the end, when the new tree germinates, a new Spirit is created to guard: Martel, born from all those whose lives were sacrificed to the Giant Kharlan Tree.

Origin, Shadow, Gnome, and Maxwell as they appear in .

Origin, Shadow, Gnome, and Maxwell as they appear in Tales of Symphonia.

In Tales of Symphonia: Dawn of the New World, Summon Spirits return, though they as a group are not significant to the plot. Rather, only a few particular Spirits are focused on, though the places where the Centurions' cores are located are generally in the same places as their element's Summon Spirit was found in Tales of Symphonia, as Tenebrae explains that the places were the altars of the Centurions, which Cruxis repurposed as seals. Though Sheena retains the ability to summon them, she does not use their power in battle and only does so in cutscenes. The game's focus is primarily of the Summon Spirit Ratatosk, the Lord of All Monsters, who sealed away the demons of Niflheim, and is the Summon Spirit of the Giant Kharlan Tree.

The Summon Spirits in these games are as follows:

Tales of Legendia

In Tales of Legendia, Summons Spirits appear as the end as a gift from Grune to help sustain life to the world. There are six of them, representing the game's six elements. The Summon Spirits periodically appear as balls of light to Grune, introducing themselves and lamenting the fact that Grune has lost her memory. They then enter Grune's urn in seed form. At the proper places, Grune then plants their seeds, which she makes bloom at the end of the game with the last of her power.

The Summon Spirits in this game are as follows:

Tales of the Abyss

In Tales of the Abyss, aggregate sentiences form when a massive amount of a certain fonon, the fundamental particle in Auldrant, gather in one place and gain awareness. Their names are the basis of Auldrant's calendar system, which uses the names of the sentiences for days and months.

The aggregate sentiences in this game are as follows:

Tales of Vesperia

In Tales of Vesperia, spirits are the result of putting apatheia of Entelexeia through the process of Spirit conversion, developed by Rita Mordio and using the power of the Child of the Full Moon. Their existence is required to convert aer into mana, a vital role in Terca Lumireis as an excess of aer not only causes the world to go out of balance but also corrupts the Entelexeia charged with absorbing it into the world-threatening Adephagos. To end the threat of the Adelphagos, Yuri Lowell and his friends turn the world's blastia cores as well as the Adelphagos itself into spirits.

The main Spirits in this game are as follows:

Tales of Graces

In Tales of Graces, the three Spirits in the game are the servants of the three Chroma Dragons who in turn serve Solomus. They are each associated with one of the three main eleth types that the valkines cryas regulate. After Pascal touches a piece of cryas heavily imbued with a particular eleth, the Spirits respond to her blood and form a pact with her, allowing her to summon them in battle.

The Spirits in this game are:

Tales of Xillia and Tales of Xillia 2

In Tales of Xillia, spirits are, for the most part, invisible and intangible beings who share the world with humans, divided into two classes into the generic Lesser Spirits and the Great Spirits who hold dominion over some aspect of the world. By offering the mana from their mana lobes, humans can form contracts with these spirits to perform artes in a process known as spirit channeling. Five hundred years prior to the start of the game, Professor Howe theorized the existence of spirits through his Howe's "Egg Principle", which was later proven true with the discovery of physically manifested spirits, ushering in the age of spirit artes in Rieze Maxia.

Two-thousand years prior to the game, however, the development of spyrix technology threatened the existence of the world, as it allowed almost instant use of spirit artes without dependence on the strength of the user. This ease of use came at the cost of killing spirits. As the existence of spirits was not believed despite their vital nature, the Lord of Spirits Maxwell's warnings and attempts to curb spyrix usage fell on deaf ears. He responded by taking his chosen few humans into Rieze Maxia and creating the schism to seal it off from the wider Elympios, planning on releasing it once the humans who depended on spyrix died off.

During the events of the game, the two worlds come into contact and clash. After all is said and done, the schism is dispelled in order to allow humanity several more years to solve their energy crisis. The party throws their support behind the development of spyrite technology, which revives spirits from spirit fossils to perform the same functions as spyrix without killing spirits.

Tales of Xillia 2 expands on the history of Spirits as well as introduces new ones. Maxwell is revealed to be one of the three Primordial Spirits who set up Origin's Trial to test the worthiness of humanity.

The games feature following Great Spirits:

Tales of Arise

In Tales of Arise, Spirits (星霊 Seirei?, "Astral Spirits") manifest when massive amounts of astral energy are concentrated in a single area and attain a level of sentience. When even more gathers, it can even gain corporeal form. "The Wedge" fires out four lights that result in energy concentrating into four Spirit-like entities.

The game features following spirits:

Appearances in Crossover Titles

Tales of the World: Radiant Mythology 2

In Tales of the World: Radiant Mythology 2, the Spirit of Ice Celsius is counted among the playable characters for the game and is the guardian of Garret Village. Additionally, the party can collect Spirit Stones by gathering the Fragments of Spirits within each dungeon or buying them with Grade on the Van Eltia. Once the Summon Spirit Stones are complete, they can be used to unlock a special green chest in that dungeon after a sliding minigame. For those Spirits who appeared in Tales of Symphonia, they appear in that incarnation on the Spirit Stones.

The Spirits in this game are as follows:

Tales of Link

In Tales of Link, the spirits reappear as enemies or Support Guardians.

The Spirits in the game are:

Tales of the Rays

Long ago, the summoner Aifread sealed Tir Na Nog's Spirits so that, in the future, he could lend a hand to Yaw Bique Yalanda Odanse, a mirrist and the priestess of Dana. At the time of Tales of the Rays, the exoflections made by Ix Nieves and Mileena Weiss fill the dying world with anima, which cause the shackles that bound the Spirits to weaken and the Spirits began to free themselves one by one. Since the exoflections draw anima from various worlds, every Spirit has memories of its incarnations from the exoflected worlds. Also due to exoflection's encoding process adapting non-native species to Tir Na Nog, elemental beings such as aggregate sentiences, centurions, seraphim, and malakhim become classified as spirits too, which also allows them to be affiliated with spirit gear, e.g. Tenebrae is a Dark-elemental spirit for Emil's spirit gear, while Lailah is a Fire-elemental spirit for Sorey's. Additionally, depending on the character, a spirit may assume different elemental properties, e.g. Lorelei who provides Luke with Light-elemental spirit gear, while for Asch she provides Fire-elemental spirit gear.

The currently known spirits in the game are:

Tales of Crestoria

In Tales of Crestoria, Spirits are the basis of the Spirit Blessing mechanic. After defeating them in a Spirit Trial (精霊の試練?), Spirits grant their blessing to the player. A Spirit can be assigned to a party to increases the stats of and provide bonuses to that party.

The Spirits in the game are:

Trivia